For me, product design means making technology feel more human: clear, useful, and worth engaging with. I start with people and what they need, then balance that with what technology makes possible and what the business needs to succeed.
There isn’t one way to do that. Some projects need to make the invisible legible. Some put a body where a screen was. Some carry real stakes quietly. Some use play to provoke. Some demand precision. Others need friction.
Different problems call for different kinds of energy.
I’ve found that energy across very different worlds: payment terminals for food and beverage, mobility at FREE NOW, augmented reality in med-tech, interfaces for musical instruments, video games as a producer and creative director, and most recently an online casino, where responsible design means knowing when to slow people down. Along the way, I’ve also designed AI-powered experiences, turning complex, unpredictable technology into something people can understand and trust.
In practice, I move comfortably from research and strategy to interaction and interface design, prototyping early and often, building consistent design systems, and working side by side with engineering and product to ship, measure, and improve.
Let’s speak human.